![]() We start loading the plugin specific language pack and then we create the plugin. ![]() I also started looking into using directives to extend the default implementation ( ), but this seems like a bit of a black box and I haven't found what directive I would extend for the RTE.( function () )() I'm trying to figure out how I can also close my plugin's. When I click on the Upload button, or drag and drop a file into the FileManager, nothing happens. All of the features of the FileManager work, except for uploading files. That popup can be closed by (1) clicking the 'Cancel' or 'OK' buttons, or (2) pressing the esc key. I have been able to successfully get it to load in TinyMCE's windowManager dialog. tox-dialog, like this: var dialogApi editor. This class can be extended to provide for example inline dialogs. When clicked, it opens a popup window via (). I did a bit more digging and found some sort of workaround, after windowManager.open() use the DomQuery utils to add a custom class to the created. open () openUrl () tinymce.WindowManager This class handles the creation of native windows and dialogs. I found the standard controls source class on github, but I can't find a way to add a new control through a plugin. I've created a small plugin which adds a button to the TinyMCE toolbar. My goal is to create a custom control to be used in the dialog's body opened width. I was thinking my code should go into App_Plugins instead so I can create an AngularJS controller that inherits editorService (and possibly tinyMceService), but then how would that even get added to the rich text editor? Close TinyMCE plugin window on click away. Version: 4.3.12 You are here: TinyMCE API 4.x tinymce tinymce.WindowManager open New wiki page open Print public function open (args:Object):void Opens a new window. This all appears to be happening within the and within that in the initializeEditor method. I had a look at the Umbraco source code to see how the media picker button etc work. I don't think I can get to the Umbraco editorService from here to open the infinite editor? 1 Answer Sorted by: 0 You may use this (no tinymce solution) window.open (url + '/youtube.htm', 'mywindow','resizable1,inline1,width'+320 + parseInt (ed.getLang ('ltawidth', 0))+'height'+120 + parseInt (ed. The tinymce plugin code sits in and uses plain js with a directive. It would be much nicer if I could define an infinite editor for the search and results interface, but I can't figure out how to piece those together. This class handles the creation of native windows and dialogs. ![]() This is described by The dialog can also be closed by clicking the 'X' in the top right corner. The dialog can be closed manually by using windowManager.close (). This works using a "popup" by invoking, however, that doesn't feel very "Umbraco". tinymce.PluginManager will open a dialog using windowManager.open (). On the callback from selecting a result, the markup in the rich text editor is updated to insert some special markup. ![]() On click of the button, we open a form that allows the user to search and select a search result. This is an interactive dialog that inserts the name of a cat into the editor content on submit. I am building a custom TinyMCE plugin, which adds a button to the rich text editor. Basic interactive dialog The following example demonstrates how data flows through the dialog and how buttons are configured.
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